My custom-made circuits, drawn using the GT6 Track Path Editor app

Kinja'd!!! "Wheelerguy" (wheelerguy)
10/27/2015 at 01:58 • Filed to: GT6 Custom Race Circuits, GT6 Track Path Editor

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Look at all the circuits I won’t be able to play unless I get a PS3 and GT6 (or borrow one). Three of the tracks are run counterclockwise, and only one of the rest has two usable DRS zones.

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OK, so this one looks Tilkean, what with a tight turn after a long straight, but only slightly. The left-right follow-up after T1 is so fast, calling it a chicane doesn’t give it justice. T4 is modeled after Lesmo in Monza, but slightly up-sized, while Sector 3 is willing to catch drivers out with blind pins.

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Here’s a bigger beast, set in Death Valley, although technically this will have to be in Kuwait. It’s a narrow track at 6 meters wide, which imparts a sort of sinister vibe. One can hit upwards of 220 mph here before braking hard on T1, and from there aero setup becomes king in the high-downforce S1 and S2.

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Hey look, there’s no hairpin after a long straight on this one! At least, it’s not the first corner. Rather, it’s a big bend followed up by a sweeper, and a L-R-L section.

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Here’s my second favorite, not just because I got this track right the first time, but it just, you know, felt right. It has that flow that one may find in Spa, but is still as technical as I wanted it to be.

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This one, however, I’m not to happy with, largely because of all the faffing about making the circuit. I’ve made excellent, fast, slow, technical bends and corners, but the end result feels... off. Or maybe I just don’t like the way the circuit’s line drawing looked like in the end. Looks like a Tusken Raider.

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Now we turn to the track I really want to talk about, the one you see above. It’s an immense, 8 kilometer beauty, built in a merger of two circuits, combining grace and ruthlessness with surgical precision and a perversion of a carefree spirit, in one intimidating yet rewarding circuit that has commanded respect from the most legendary of drivers.

The great Amphithéâtre bend opens every lap, luring drivers into flooring the throttle. They have however, to watch out for the second corner, the Aile Est . Only the brave dare take it at 180 mph and keep pressing on past T3 at the same speed, until one enters the first hairpin. A short straight leads up to the second pin, an upon exit, you’ve got to tighten up. Decisive moves for position are done on these corners, and only those that can hold the line all the way into T11 can open the taps and attack the challenging T12 into the flat-out back straight.

[ Michael Schumacher set the highest top speed there in the lone F1 race held on the track, in 2002, reaching a top speed of 256 mph . ]

This makes the double-apex Château corner essentially a hairpin, although one can still exit the turn at 190 mph into the Parabolique semicircle. On exit, a dogleg-left line leads to a fast 90-degree bend, the Sortie , and drivers can once again open the taps to begin a new lap.

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Comments and critique are welcome. If you want to replicate them (please do), I’ll post the photos with the modifiers in the comments section after some time. If you’re willing to pay me a !!!error: Indecipherable SUB-paragraph formatting!!! , !!!error: Indecipherable SUB-paragraph formatting!!! and !!!error: Indecipherable SUB-paragraph formatting!!! in exchange for these tracks or as Secret Senna, let me know.


DISCUSSION (11)


Kinja'd!!! DrJohannVegas > Wheelerguy
10/27/2015 at 02:09

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One small critique: Even though the F2002 was a dominant car, the Ferrari was not the most powerful car that year. The Williams-BMW had more power and, in a low-downforce config, probably would have been the faster car at the top end.

PS: Otherwise, tracks look great. Made a few when the app first came out, but been really busy recently.


Kinja'd!!! 415s30 W123TSXWaggoIIIIIIo ( •_•))°) > DrJohannVegas
10/27/2015 at 02:16

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Yeah, JPM’s fastest laps still stand on a couple I think.


Kinja'd!!! 415s30 W123TSXWaggoIIIIIIo ( •_•))°) > Wheelerguy
10/27/2015 at 02:17

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Cool, I haven’t played a game since Gran Turismo in college. I have always thought it would be cool to make some tracks. Mine would be more like Spa and be pretty long.


Kinja'd!!! DrJohannVegas > 415s30 W123TSXWaggoIIIIIIo ( •_•))°)
10/27/2015 at 02:18

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GT6 is pretty good, and although I scoffed at first, the on-tablet/phone track maker totally makes sense. Touchscreen works well for this.


Kinja'd!!! Wheelerguy > DrJohannVegas
10/27/2015 at 02:19

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True, and I was very nearly about to write Montoya, but tifosi kicked in.

Also, the line itself is a bit of historical fiction, because the circuit itself isn’t real.


Kinja'd!!! Wheelerguy > 415s30 W123TSXWaggoIIIIIIo ( •_•))°)
10/27/2015 at 02:20

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Take a gander at these... if you agree to the terms on the very last paragraph.


Kinja'd!!! DrJohannVegas > Wheelerguy
10/27/2015 at 02:21

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Haha, I expected so.


Kinja'd!!! 415s30 W123TSXWaggoIIIIIIo ( •_•))°) > Wheelerguy
10/27/2015 at 02:23

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I will get back into games when the VR lets me sit in the car. I work on shows and I have been trying the demos out at E3 and Game Dev for a few years. Looks promising.


Kinja'd!!! Wheelerguy > DrJohannVegas
10/27/2015 at 02:25

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Though damn hell some engines will have blown up on that circuit during qualifying. Four cars, in fact, had, in that lone season.


Kinja'd!!! Wheelerguy > 415s30 W123TSXWaggoIIIIIIo ( •_•))°)
10/27/2015 at 02:38

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VR + ( this + more cars) = Oh, yeah, baby.

Also...

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Pay me a red HW LaFerrari , HW Porsche Series 918 and blue McLaren P1 in exchange for these tracks.


Kinja'd!!! punkgoose17 > Wheelerguy
10/27/2015 at 10:05

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These look great and make GT6 more tempting. How do I find if someone remade Grindelwald for GT6?